AI Insights · Timothy · March 2022
Top 5 Hasbro Games on iOS in Germany - Q1 2022 Performance
In Q1 2022, Hasbro's top iOS games in Germany showcased varied performance trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the specifics.
In the first quarter of 2022, the top Hasbro games on iOS in Germany exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games based on data from Sensor Tower.
MONOPOLY Tycoon from Nvizzio Creations experienced fluctuating weekly downloads, peaking at around 10.5K in mid-February and ending the quarter with 4.6K. The game’s weekly revenue varied between $606 and $847, showing a relatively stable trend. Weekly active users increased from 5.7K to a peak of 20.7K in late March, reflecting growing user engagement.
MONOPOLY Solitaire: Card Games by MobilityWare saw its weekly downloads peak at 4.6K in late January, before settling around 2.4K by the end of March. Weekly active users started at 1.3K at the beginning of the quarter, peaked at 7.3K in late January, and ended with approximately 5.4K active users. Notably, the game did not generate any revenue during this period.
RISK: Global Domination from SMG Studio maintained consistent weekly downloads, ranging from 1.6K to 2.6K. Weekly revenue showed some fluctuations, peaking at $1.1K in late December and generally staying between $574 and $1.1K throughout the quarter. The game’s weekly active users remained relatively stable, averaging around 7.4K, with minor dips and peaks.
Peppa Pig: Polly Parrot by Entertainment One had a steady stream of weekly downloads, peaking at 2.5K in early February and ending the quarter with 1.5K. The game’s weekly active users started at 5.1K, fluctuated throughout the quarter, and settled at approximately 3.2K by the end of March. The game did not generate any revenue during this period.
Scrabble® GO - New Word Game from Scopely, Inc. had its weekly downloads peak at 4.6K in late December, with a gradual decline to 931 by the end of March. Weekly revenue varied, peaking at $2.5K in late December and generally staying between $1.4K and $2.3K. The game maintained a steady number of weekly active users, averaging around 15K to 19K throughout the quarter.
For more detailed insights and data on mobile game performance, visit Sensor Tower.